Sidney de Koning wrote:

Adding keybindings in Xcode 5

I've been using Xcode for quite a while now, but it still takes some getting used to. Today I had enough and wanted to add my own bindings for "duplicate current line" and "delete current line", something i've been used to in FDT. I've found some resources that help me on my way, so here [] View full post!

Dave Gámez wrote:

The Monster Match App released! (using FDT and Starling for iOS)

Hello You All, We just released The Monster Match an iOS app built with AIR and Starling that will let You Mix, Match and discover the monstrous, the eerie, the wacky and funny combinations of characters that renowned artists created exclusively for The Monster Match, once you created a Monster o… View full post!

Dave Gámez wrote:

Adobe Scout and how to use ANT to enable Advanced Telemetry in FDT

Hello there, So as you might have heard by now adobe just launched the Game Developer Tools in their Creative Cloud including the Adobe Gaming SDK 1.0 which includes the latest Adobe Flash platforms tools to get started creating cross-platform desktop and mobile games. The SDK contains the followi… View full post!

Dave Gámez wrote:

Using FDT 5.6 AIR for iOS Project Template

Hello Everyone, I know my blog posting has been kind of slow this last months but I promise I'll make it up for all my readers, part of my latest work  have  included  a few Starling projects for mobile devices and can't wait to share my findings with You all. That said, ... View full post!

Marvin Blase wrote:

FDT5 & AIR 3.2 (aka From Scratch to Device in 4 Minutes)

Huh. I was wondering about quite some mails I've received and different Twitter questions about: "How do I install the 3.2 AIR SDK in my FDT5?". I didn't think it's such a deal but I'm gonna sum it up for you quickly now. And as I've once published a blogpost about "From Scratch to Device", View full post!

Marvin Blase wrote:

Some basic iOS Deploy tips for FDT5 (AIR 3.2)

Hey, I thought of sharing some of the latest stuff I stumbled upon while making a kinda "Papertoss" or "Flick Soccer" clone with FDT5 and iOS, based on Away3D and Adobe AIR 3.2. This is what I've got after two evenings now (I've got no idea why TwitVid rotated the video source by 90°). Don't View full post!

John Barrett wrote:

Issues with FDT

Somebody contact me asking this question which don't know the answer to this, but I thought I post it here My questions for this user was: Are you using the standalone version or plugin? I use the standalone, and never had Read more [1] Links: ------ [1] http://hfug.net/issues-with-fdt/ View full post!

John Barrett wrote:

targeting flash player 11.2 for FDT

Tonight I tried to target flash player 11.2(beta 5) for use in FDT using the Flex SDK 4.6. I followed by instructions for when I updated to flash player 11. You can see the blog post here - http://blog.hawaiiflash.org/adding-flash-player-11-for-fdt/ You will Read more [1] Links: ------ [1] htt… View full post!

Sidney de Koning wrote:

Fixing not so standard Ant errors in FDT

For this project i'm doing i needed to generate 10 different/unique class files and then compile 10 SWF's files with those class files. Ant is perfect candidate for this. The real test is deploying your solution to the different members of your team. Here are some Ant issues i ran into. Most of the… View full post!

Sidney de Koning wrote:

Adding an webbrowser to FDT / Eclipse on Mac OSX

Just found a little bug/issue in Eclipse. Turns out that if you want to add an Web browser you have to perform a little trickery. I found this out by opening the default browser value to see if I was doing something wrong. If you want to add Firefox/Chrome/Safari/Brand X browser to Eclipse you woul… View full post!

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